AI Insights · Timothy · July 2024
Top 5 Ultracasual Games on iOS in Belgium - Q2 2024
Discover the performance trends of the top 5 ultracasual games on iOS in Belgium for Q2 2024, including downloads, revenue, and active users.
In Q2 2024, the ultracasual games segment on iOS in Belgium showcased varied performance metrics. Here's a detailed look at the top 5 games:
Fill The Fridge! from Rollic Games had notable fluctuations in its revenue, starting the quarter at around $64 and experiencing a decline to $15 by the end of April. The revenue saw a slight recovery in May, reaching approximately $32, before stabilizing around $11 in June. Downloads began at about 2K in early April, dropping to 689 by the end of the month, and then fluctuating between 366 and 964 in the following weeks. Weekly active users (WAUs) started strong at 7.3K, peaked at 8.2K in the second week, and then declined to around 5K by the end of June.
Dot to Dot: Connect the Dots by Dot to Dot s.r.o. showed relatively stable revenue, starting at $21 and peaking at $33 mid-April. The revenue remained consistent around $23-$30 for the rest of the quarter. Downloads were modest, peaking at 52 in early April and dropping to zero by the end of June. WAUs followed a similar pattern, peaking at 113 in the second week of April and gradually decreasing to 32 by the end of June.
Perfect Coffee 3D from Kwalee Ltd experienced a significant revenue spike in late April, reaching $62, before stabilizing around $19-$38 for the remainder of the quarter. Downloads peaked at 338 mid-April, then saw a decline, with the lowest point at 37 in early June, followed by a slight recovery to 156 by the end of the quarter. WAUs were highest in early April at 1K, saw a gradual decline to 590 by mid-June, and ended the quarter at 722.
Draw it, also by Kwalee Ltd, had consistent revenue around $11-$16 throughout the quarter. Downloads started at 810 in early April, gradually decreasing to 185 by mid-June, with a slight increase to 282 by the end of the quarter. WAUs saw a steady decline from 1.9K in early April to 758 by the end of June.
Slime it: Slime Game Simulator by Slime4Fun had a unique performance, with no downloads or revenue for most of the quarter. However, in the week of June 10, the game saw a sudden revenue spike to $219, despite no notable download activity.
These insights are sourced from Sensor Tower, where you can find more detailed analytics and trends.